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Les mass removals

Removals are spells that removes permanents from the battlefield. There are several categories: spot removals which handle a single card and mass removals which manage several.


Land destruction

Card used in Non-Blue Midrange strategies to gain a significative advantage and be able to close the game without opposing much resistance.



Sacrifice of ressources

As indicated by its name, this card can balance some types of ressources. Used with rocks, it quickly forces the opponent to lose more ressources.



Sacrifice of ressources

A card that reduces each player to a minimum amount of permanents. It is often played in voltron decks like Jenara, Asura of War. No planeswalker survives this spell.

Parallax Wave

Parallax Wave

Exile of creatures

Enchantment wanted by most creature-based decks. It is possible to deal with an opposing creature for several turns or several opposing creatures in fewer turns, locking down the game long enough to have a lapse of time to be lethal.

Wrath of God

Wrath of God

Mass creature removal

The card that gave its name to all the mass removals cards: wrath. This card has been in the game since its creation and is always played in decks that are close to the midrange macrotype.

Cyclonic Rift

Cyclonic Rift

Mass Creature Bounce Removal

Card played in decks that easily reach seven mana. It' s in this type of deck that the card shines the most.



Mass permanent removal

Alter ego of Wrath of God since this is its colorshifted version. It is played when the deck does not have enough of the previously listed mass removals.

Toxic Deluge

Toxic Deluge

Mass Toughness Reduction Removal

The most played black mass removal, this card removes indestructible creatures and creatures that don't take damage due to a Protection from the battlefield.

Anger of the Gods

Anger of the Gods

Damage-based mass removal

This damage-based mass removal spell ensures that destroyed creatures cannot be useful anymore by the opponent.



Creatures and Lands mass removals

This spell destroys all creatures and all lands. Played primarily by fair decks as an equity breaking spell, it is played mostly in artifact decks like Daretti, Scrap Savant and in voltron decks like Maelstrom Wanderer.

Fiery Confluence

Fiery Confluence

Damage and Destruction

This card is a real jack-of-all-trades. This is because it allows to deal with small creatures that chump blocks and annoying artifacts.



Damage to a creature

Often used to inflict damage on multiple creatures, it is also possible to target only one. Spellskite cannot reduce the number of targets for this spell.



Mass Land Destruction

This spell allows mono- and bi-colored red decks to get more pressure in addition to Blood Moon against decks with very colorful game plans.

Sweltering Suns

Sweltering Suns

Damage-based mass removal

This damage-based mass removal see more play than Anger of the Gods because it is possible to recycle the card when not needed.

Supreme Verdict

Supreme Verdict

Mass creature removal

Worthy successor of Wrath of God in Modern in UW Control. The fact that it cannot be countered justifies the extra colored mana.

Magister of Worth

Magister of Worth

Mass creature removal

This card can be useful in game plans based on creatures with high mana costs like reanimator where it is possible to take advantage of its full ability.

Pernicious Deed

Pernicious Deed

Mass permanent removal

This card can destroy most of the permanents on the battlefield. However, it is not possible to destroy Planeswalkers this way.

Nevinyrral's Disk

Nevinyrral's Disk

Mass permanent removal

This artifact can handle most of the current threats. Although it sees more play in Commander, this card is played in planeswalker-based decks like Daretti, Scrap Savant.

Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Mass Permanent Exile Removal

This planeswalker allows to manage the state of the game at will. Its loyalty abilities cover a wide range of possibilities, the impacts of which are not negligible.

Blast Zone

Blast Zone

Mass permanent removal

Although slower to prepare, this land has seen more play than Pernicious Deed. The main reason is the color identity that allows this terrain to be chosen more often to benefit from this effect if necessary.